Timesave - You can roll -> sprint during the short pause after going through the door to avoid having to stop. Timesave - After pulling down the walkway, Unarmed Jumping to the top should be a little faster than climbing. After that, there are basically two waves of bugmen that can be dealt with how you please. Strategy - During the tether tutorial you have to grapple the first enemy or it just keeps respawning endlessly. I don't activate all of them to save some extra seconds. Timesave - There's usually a short loading time before reaching Megaera and falling down to the tether tutorial fight, so I use that time to activate the bonus items. Can be seen in the record run at a few times, first time in Chapter 1 at 3:06. Timesave - If you use Unarmed Jump for navigation, it can be worth it to do an air R1 (passive tether) before it to cancel the landing cooldown of the move. (There is also a way to entirely skip the short Megaera cutscene by doing continuous Unarmed Jumps, but I'm not sure if it's even worth it.) Timesave - After jumping over the large pillar at the end of the first road, if you land in a specific way to the right you are able to roll afterwards during the short Megaera cutscene, saving a little time. However, it knocks Shields off enemies, so sometimes it can be used as a one-time attack to get rid of a Shield. Also doesn't do enough damage to be worth it. It disperses crowds, which is usually a bad thing. Has a situational use if you want to distract an enemy to get some space for Kratos. But while very damaging and it has a wide range, it's more essential on other categories than NG+. Well, Shield can do the so-called Captain Planet that is a powerful combat exploit. It's a little slow to come out but the damage is solid. I guess you can do the triangle combo in a pinch too. Not as much damage as Falling Helios, but it has a better range and mobility, so it can be used better against moving enemies. Holding down square in air (Cyclone air) is also a very powerful attack. This attack has ledge magnetism properties, and it can screw you over if you're not careful. Its range is crap, though, so it can't be used against moving enemies that well. Holding down triangle in air (Falling Helios) is the single most powerful attack in the game for single target damage. ![]() It's great for crowds, but sadly it's a little slow to spam. ![]() Holding down square (Cyclone of Chaos) is a disproportionally powerful attacks with a superb range. Despite the low damage, just spamming s1 repeatedly makes short work of some enemies like Bug swarms. First square attack (s1) comes out almost instantly and has a good range. It's good used in combination with the Ice Magic to freeze a large enemy, but not all enemies can be frozen (or are worth it to freeze). It first resets an enemy's state of frozenness, then makes them either frozen or half-way frozen. ![]() It also keeps enemies stunlocked pretty well and prevent them from blocking Kratos' attacks. You can slightly speed up the Rage animation by casting it in air just before landing on ground. dealing damage while already moving to the next place) and works especially well against big groups of weak enemies (like against those Bug swarms). This attack is great for multi-tasking (i.e. The attack has a wide range around Kratos and it automatically homes in on enemies you might not even see. Kratos releases some souls which automatically target enemies and deal chip damage to them. Soul Rage is one of the most useful attacks in the game. Its animation is also quite quick, so it's the most handy attack for doing Rage break outs with. The damage is not good, but this attack has some other useful properties like knocking enemy Shields off or stunning them for faster mini-games. Fire Rage sets a bomb inside one of the enemies. Kratos is invincible during Rages, so they can be used as a counter attack. ![]() The cinematic slowdown of magic casting shouldn't affect autoscrollers, so you can spam magic during these without losing time (except Fire Magic, since it has that QTE prompt, which also slows down surroundings). Use it against flying enemies, or some enemies with long invulnerability periods like the Talos - it's less trouble to shatter than to fight them. Ice Magic is unique in that it freezes enemies instead of dealing damage. It has a pretty quick animation and it deals 2nd most damage. If you have to use Magic for dealing damage, Fire is usually the best option. They tend to have a pretty awful time / damage ratio since they are so slow and cinematic. Magics generally aren't worth it, except against large enemy groups. Essential tricks to learn (in order of importance)
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